![the guild 2 gameplay the guild 2 gameplay](https://m.media-amazon.com/images/I/51oQlTOVNeL._SY445_.jpg)
The tasks itself can still be to do certain events, hearts, jumping puzzles etc just that they are now connected by a story. So instead of doing random things to unlock the parts necessary i would suggest to craft a little storyline that explains why youre character is suddenly trained by the elite guardians of the canthanian empress. I think the best way to include that is in the Elite Specs Collection (you know the one where you get the ascended weapon) if that returns. So I hipe that they could add a little bit of a storyline per Spec (not much maybe 1/2 hour to an hour) that explains ingame what this specs is all about (lorewise) and how our character comes to learn that specific skillsets. But unfortunately that is mostly only to be found in text and trailers (which most player will never know about) and rarely in the game itself. the new Willbender are the empress guards or in the last expansion the spellbreaker are former sunspears who have broken the top of the spears to avoid persecution from jokos army. With the new trailers of the upcoming elite specs I am always impressed how Anet manages to include their system mechanics into the world building, like e.g. I have LONG wanted to make/see edits of fight scenes in tv, movies, and other video games with GW2 skills pretty much exactly like you have done here, with an occasional 'Evaded' thrown in. Maybe look at the post just before yours its main hand pisitol.įind it odd that spellbreaker could get dual dagger but neither mesmer or necro can get dual their weapons this expansion. I really like the very small amount i've seen of the class but 2 weapon skills feels a bit of a weak start. on the games variety to gameplay and lack of focus in its design stages.
![the guild 2 gameplay the guild 2 gameplay](https://alchetron.com/cdn/europa-1400-the-guild-c5837564-6c2c-4254-8f72-1cb452e7e8a-resize-750.jpeg)
The guild 2 gameplay simulator#
Same with guardian, i like main hand sword a lot but im just a bit bored of it tbh. The Guild 2 - Renaissance is a medieval life simulator where the player starts. An engineering kit a bit like engineer for their offhand that throws healing elixirs and grenades around would be pretty amazing. I dont know with necro, i haven't actually seen what they have yet. The Guild 2 introduces features including construction and management, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, to simulate medieval life with. I'd just love it if they doubled down on it a bit and gave mesmer offhand daggers and. The Guild 2 is a real-time life simulation video game that incorporates nonlinear gameplay, playable from a birds-eye view, allowing to zoom in and out of the game. I've been using the same offhand weapons on Mesmer and Necro for a long time and i was never a huge fan. Hammer on Scrapper and Greatsword on Reaver felt new and changed how the class played a lot. Its feels like one of the more significant ways to mix up how a class plays. I think part of me is a bit concerned about how many weapon skills are being added.